Drogue Update

Finished up the unfinished business from last time, i.e. procedural dungeon generation, 18 monsters, basic AI and combat mechanics. There are a few bugs where stuff spawns in the walls that I’m trying to work out, and the items and monsters are all pretty generic and in need of fleshing out.

Check it out here.

Leave a Reply

Your email address will not be published. Required fields are marked *